I made a new colouring algorithm. There was two that I used. One started with one colour and shifted to other. The other method covered the whole HSV colour space with a fixed value for both saturation and Value, only the hue changed.

The one I am using now supports up to six colours. It first draws using the first colour while slightly change, then it jumps to the second and so on.

"Truthâ€¦ is much too complicated to allow anything but approximations." - John Von Neumann

I usually stay with 2 dimensional equations, one equation for the X axis and one for the Y axis. Why?

To make those images I need to use a equation with chaotic behaviour. If one equation is chaotic and the other isnt the image wont be a good one. It will probably make a line or something like that. Since the each equation affects the other, 3 dimensional attractors are a little harder to make since it will need the 3 equations to have a chaotic behavior.

The images that I now posted are a slice of the 4 dimensional attractors.

Calculus helps a bit to make the equations, because will kind of know its behavior. how fast it grows, etc.

It curious how most of the images where a circular like shape, but others dont, like the last two.

A zoom sequence of an image that was generated for the last post but that I didnt use. Well, I am using it now.

On the third image there is an evident structure that appears in other two places on the second image, rotated and scaled, but still the same structure.

I just trow some random equations out of my brain on the program and it makes quite a few nice structures. A set of simple rules generating complexity.

Those colours remember-me of orchids.